

In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. We are working on this for a future patch, to expand our min spec. On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). 5) Select 'OpenGL' or 'DirectX' 6) Select 'Yes' 7) On this Cinematic ReShade webpage, select 'Download preset' to download the settings 8) If desired (not necessary), change the downloaded preset extension to '.ini' if it is a '. This should now be resolved.įramerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. Some systems/configs were crashing or not pausing correctly on Alt Tab. Help to recover some player saves which had been lost or corrupt. On CPUs with 8 threads, performance has also been significantly improved.Īdded support for this GPU, which doesn’t support OpenGL 4.5 fully. On CPUs with 4 threads or fewer, performance has been improved. If you feel the framerate is “slow” or “lumpy”, please make sure that this is turned off (it helps players with sub-30 fps) Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”. Game is now confirmed working on Phenom CPUs. Havok Physics has also now created new libs.
No mans sky opengl 4.4 support code#
The game code no longer relies on anything above SSE 2, Thousands of lines of assembly have been rewritten to support AMD CPUs.
